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#2730576 Jun 11, 2010 at 02:02 AM
Oxx
Member
20 Posts
So I've heard a few people in vent over the years I've played MMO's talk about "If I could change this or if the game company "X" would just do that this game would be so much better", and I was wanting to just toss around ideas as to what people liked from each MMO they've played, what they didn't like, and so on.

Things I'd like to get feedback on:

1. List of MMO's you've played why you've played them, why you quit them.

2. Best/Worst features of MMO's you've played.

3.Suggestions for any MMO you've dealt with (ie. Balance correction, gameplay, pvp vs. pve, etc.)

Know this is a lot of writing but I really would like to know what some of the people I play with think about these matters.

Thanks,
Oxx
#2732098 Jun 11, 2010 at 09:11 AM
Member
96 Posts
<---has played wow...before that I was a FPS/RTS guy....lol
#2732260 Jun 11, 2010 at 09:46 AM
Member
31 Posts
i use to play dark age of camelot when it first came out for along time the best feature to it was the RVR where you run in 8mans and do 8vs8s the worst feature was the Joke of a pve system.

#2735159 Jun 12, 2010 at 01:52 AM
Member
85 Posts
1. List of MMO's you've played why you've played them, why you quit them.
Only played wow. My friend got me into this game and it stuck.

Best/Worst features of MMO's you've played.
Best: The amount of things you can do. Pve, pvp, leveling, questing, chat...
Worst:
3.Suggestions for any MMO you've dealt with (ie. Balance correction, gameplay, pvp vs. pve, etc.)
I suggest that mmo's add depth. One way to accomplish this is to slow everything down. You lose the importance of speed if you do not. Another way is to have support characters; it'll help diversify the game even more. Also, curses, poisons, magics, and diseases be more than differently colored debuffs. Similarly, arcane, fire, frost, nature, and shadow have more of a feel to them. Finally, more situational abilities. Mastering what you play will be more challenging.